游戏开发书籍

设计

(2015) Prototyping(21st Century Skills Innovation Library: Makers as Innovators)
(2015) Spelunky (Boss Fight Books #11)
(1988) The Design of Everyday Things
(2008) The Art of Game Design: A Book of Lenses

数学

(2001) Mathematics for 3D Game Programming and Computer Graphics
(2002) 3D Math Primer for Graphics and Game Development

图形学

Computer Graphics: Principles and Practice
(1999) Real-Time Rendering
Physically Based Rendering: From Theory to Implementation

语言

Modern C++ Design: Generic Programming and Design Patterns Applied
More Effective C++
(1999) C++ Standard Library: A Tutorial and Reference

引擎

(2009) Game Engine Architecture
(2011) Game Programming Patterns
(2003) Game Coding Complete
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game

算法

(1st 2004) Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3d Technology)
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

AI

Programming Game AI by Example
Artificial Intelligence for Games

MMO

(2015) Multiplayer Game Programming: Architecting Networked Games (Game Design)

Unity (不推荐)

Unity in Action